We create 3d models using three components: vertices, edges, faces,
a cube has:
Six faces
Eight vertices
12 edges
2d has the x and y-axis, while 3d has the x,y and z-axis
Cartesian coordinates
We name Cartesian coordinates after the 17th-century French philosopher and mathematician Rene Descartes. There is a story where he was lying in bed watching a fly on the ceiling and wondering how to describe its location and invented these coordinates.
Different tools in Maya:
the move tool in Maya:

the rotate tool in Maya:

the scale tool in Maya:

Today, I made a castle in Maya by placing a cylinder and then making a wall on the side of it, copy-pasting it to make a square shape, placing cones on top of the cylinders, then placing a floor plane on the bottom:



Some nice clear notes 🙂