To our surprise, professional development was changing in order to help us create our film showreels for the end of the year. To do this, we are going to be taught how to properly handle a camera and what each aspect of the controls do. Additionally, we will be learning key skills such as how […]
B2 – FMP
Editing and Lighting [Recap]
To continue our recap on the ‘M’ of M.I.G.R.A.I.N.E, we learned about editing and lighting. Firstly, we watched a video that explained different editing techniques, such as cuts and transitions, but because that was quite long and detailed, so I’ll be going over the key information and definitions we focused on afterwards. Cross-cutting: Cutting from […]
Subject Research
I will now be doing further research on the three main ideas that I had from my inspirations and mind maps so that I can make a final decision on what I will be doing for my project. ✦༝˚ Black Swan and the Duality of Humanity ˚༝✦ The 2010 film Black Swan directed by Darren […]
Extruding Along a Curve & Smooth Mesh Preview – Maya
Box Modeling Recap In order to develop my skills in 3D and in box modeling, I recreated the same saber as last time, trying to be faster and more efficient this time around. Overall, I used the same techniques and skills as last time, so I won’t be going over every detail in the […]
Animation Charts
For this 2D animation lesson, we focused on animation charts and how they are used to plan an action. First, we quickly went over the three types of keyframes, which are used quite a lot in charts: Keypose/Keyframe (K), Breakdowns (B) and In-Betweens (I). The letters for each of these are used to label the […]
Mise En Scene [Recap]
In this lesson, we focused on the ‘M’ of ( M.I.G.R.A.I.N.E ), namely media language, which includes mise en scene, cinematography, editing, sound and lighting. We focused on two of these aspects but included editing, sound and lighting in some of our analysis as well. Mise en scene – The elements of a scene Cinematography – Photography […]
Box Modeling & Extrusion – Maya
In our continuation of 3D modeling, we next learned to box model and extrude. Before that, however, for a quick recap and a way to get into the modeling mindset, we were given the task of creating a character in Maya. Voxel Task Our reference was the voxel versions of the characters Tin […]
Inspiration & Generating Ideas
Inspiration Today, we were introduced to the first project we will be working on this year. The brief has not been officially handed out yet but we have started gathering inspiration early on so that we have a more streamlined project. As always, the first thing that we did is go over what inspiration […]
Character Walk Cycle
In our first skills workshop, we recapped an animation principle. In traditional 2D animation, there are two main methods of working. The first is called straight ahead and is mainly used for natural forces or other subjects which can’t be planned out and have random motion such as smoke, water and fluid elements. It involves […]
Genre [Recap]
Last year, I learned about MIGRAINE, which is an acronym for things to include in your writing when analysing a piece of media. It was useful to follow when doing my analysis on Midnight in Paris which involved a lot of in-depth research, because having some sort of structure helped me feel less lost, as I […]