Similarly to the structure of the previous couple of 3D lessons, we recapped a key part of one of the old sessions, learned new skills and/or techniques, and then spent the remainder of the time modeling something, most likely using said skills. Firstly, the recap. We were tasked with making a spiral staircase, to remind […]
B2 – FMP
Creating References in After Effects
So far, we have learned about pose-to-pose and straight ahead animation, and how to work with each method to produce a 2D animation. However, there is a way to combine both and potentially speed up the process and/or have more control over what is drawn. The Ideal Animation Workflow: A way to blend pose-to-pose and […]
Narrative [Recap]
In this lesson, we looked at the ‘N’ of M.I.G.R.A.I.N.E which stands for Narrative. Personally, I don’t struggle too much with including this in my analysis but I’m often unsure of how to weave it in throughout. I usually stick to mentioning the narrative techniques at the start, when I’m looking at the film/book as […]
3D Modeling – Utah Teapot
In this 3D session, we learned about the symmetry and mirror functions and Maya and modelled the Utah Teapot. Before we got to the main part of the lesson, however, we addressed the right way to delete edge loops, since a lot of people, including myself, have been deleting them incorrectly and causing problems for […]
Storyboards and Shotlists
After officially being handed our brief, we are actively going over important concepts and skills that will benefit us for the projects this year. Naturally, this would mean recapping and exploring storyboards and animatics, which was the aim of this lesson, alongside creating a storyboard slide animatic on a given scene. Task 1 […]
Character Model Sheets
In the industry, model sheets, also known as character boards or character sheets, are used extensively in pre-production and production in order to standardize the appearance, poses, and gestures of a character. They showcase the character from different perspectives to achieve a consistent look and scale in the animation, comic or video game and are […]
Camera Skills – Editing
Now that we had the appropriate footage, it was time to compile the videos and pictures together and edit them in an interesting way. We were shown a few videos with unique styles to inspire us and give us a few ideas. I found the clips fun but I was struggling to think of how […]
Sound [Recap]
To finish our recap of the ‘M’ in Migraine, we went through our knowledge of sound and did some technical analysis to refresh our memory. Firstly, we talked as a group about the words we already associate with sound. Here is the list we came up with: MP3 Tension Loud/quiet Orchestral Thematics Foley Natural/unnatural Tone […]
Merging Meshes & Duplicate Special – Maya
In this lesson of 3D modeling, we learned a few new tools/techniques, the main one being the duplicate special. Bevel Edge The first demo was about how to patch a hole and bevel, both useful skills which seemed to have been skipped over by accident. I will be relaying the demo as if giving […]
Breakdown Frames
For this 2D workshop, we were going to focus on breakdown frames and how we can use them to enhance our animations. The breakdown frame in traditional linear animation is used for the transformation from one keyframe to another. In great animations, however, is a tool used to create a unique shape for […]