Photogrammetry, as its name implies, is a technique that uses a set of images to obtain 3D model data. By taking photographs from at least two different locations, ‘lines of sight’, sometimes known as rays due to their optical nature, are developed from each camera to point to the object. Their mathematical intersections when this […]
B2 – FMP
Maya Dynamic Simulations – nCloth Shatter
As the title indicates, this 3D skills workshop was focused on dynamic simulations in Maya, more specifically, nCloth. The goal was to explore how it could be used to emulate something breaking or shattering, preferably due to a collision with another object. The approach in this lesson was different from the rest since we were […]
Rigid & Passive Bodies – Maya
NURBS or polygonal surfaces that are converted to unyielding shapes are called rigid bodies. They collide instead of passing through each other during animation, which is unlike conventional surfaces. Fields, keys, expressions, rigid body constraints or collisions with particles are all used to animate rigid body motion. In Maya, there are two kinds of rigid […]
Stock Footage Compositing
The start of this lesson set up the mood for the entirety. Mathematics. I dislike this subject, as most creatives do, and seeing it on screen applied to something which doesn’t really need to involve maths was a little frustrating. But that is all down to the personal opinion of course, and I am glad we […]
Intro to Bifrost Pt. 2
Prolonging our introduction to Bifrost, we created another water simulation in this lesson, this time by following a powerpoint. I followed the steps to create a basic water crashing sim and then experimented with the Bifrost settings and parameters to make mine unique to my idea. The first step was to set up the scene. […]
B2 Creative Project – Pitch Feedback.
Well done Tina, you produced a clear and concise and extremely professional pitch, which was explained brilliantly. You showed great presentation skills, good positive body language, eye contact and voice projection. Your presentation itself looked great, which evidences pride of work, and also communication of your idea through the aesthetics of the PowerPoint. The rational […]
Production Formats
For A Dreamlike Depiction of Earth’s Descent, one of my goals is to be open-minded and not reject different methods or styles simply for the sake of sticking with an original idea. This is why I will be conducting research on a variety of different formats that could be used for the final product. Since I […]
Shot Clean-Up
Our starter, as always, began the lesson with a fun challenge. This time, we did a quiz on spotting the edited aspects of an image, more specifically the Photoshop imports. It was a slight give-away as to what we were going to be learning about but most of us were too focused on spotting and […]
Displacement in PS & AE
In this lesson, I learned how to produce a 3D effect using a displacement map image and photo in Photoshop and After Effects. As always, we first looked at the definition of displacement, which I wasn’t sure about before. I also found a really cool gif similar to the one that was used on the […]
Intro to Bifrost
e This 3D session was an introduction to a plug-in for Autodesk Maya called Bifrost. It provides a node-based framework for building custom effects, including smoke, fire, explosions, sand, snow, instances and more, all available as results you can preview directly in the viewport and render with Arnold. When I learned this definition and watched […]