Although I already have all of the necessary programs for my project on my laptop, it is best to have backups in place in case something goes wrong with Adobe. This is why I am going to be doing some quick research into alternative software as a contingency. I am hoping to create a bank […]
B2 – FMP
Character Rigs & Blendshapes – Maya
Maya Character Rigs – Luxo Jr The first 3D session this week had us carrying on with character rigs (exciting!), so we went over the last couple of weeks as a recap. The skills that we have covered and that may come in handy for the session are: How to animate along a […]
Look Development Pt. 3 – Wood
We carried on with our look development learning by developing materials for a wooden object. The other two outcomes were to set up lighting and render conditions for the scene and apply textures and adjust shader parameters to get the right look. Sadly, this was one of the most unproductive sessions that I’ve ever had, and […]
Photogrammetry Pt. 3
The third lesson on photogrammetry is the one where we could finally make 3D models using the data sets that we created last time. By taking photos of various objects and then converting them to PNGs, we went through the phases of ‘capture’ and ‘processing’. As I said in my last lesson, I don’t think […]
Intro to Rigs & Set Driven Keys – Maya
At the mention of rigs, quite a few of us got excited since that term is associated with the animation of 3D characters. Whilst we didn’t make a person or animal move, we did get a brilliant introduction to using rigged objects by attaching one to a motion path and adjusting the timing. The lesson […]
Look Development Pt. 2 – Plants
As planned from last time, we carried on with our look development session with a focus on developing materials for a potted plant. Firstly, a quick recap on what look dev is: “It is the process of designing, defining and agreeing on the final look of 3D CG content in productions.” Like last time, I […]
Industry Week Guest Research
Industry Week is a yearly creative conference that happens at Confetti featuring talks, workshops, masterclasses and live performances by big names in the industry. It’s incredibly exciting but this year makes it far more special for our group since we didn’t have the real experience last year due to the pandemic. All of the talks […]
Photogrammetry Pt. 2
After learning about Photogrammetry and the basics of the process, we continue onto the next stage which is to attempt it ourselves and start running through the three main steps. We watched a really cool video that showed one of the best purposes of photogrammetry – its usefulness in film. It turns out […]
3D Motion Paths – Maya
In the current lesson, we looked at creating animation in Maya by utilizing the CV curve tool to create accurate curves. We also added an object to a motion path and adjusted the timing, which was the main new skill that we focused on. Otherwise, using curves is something that we have done before and […]
Look Development Pt. 1
The starter for this skills workshop was a clear giveaway for what we were going to be doing in the lesson. We were asked to describe the look of certain objects to another person and see if they could identify what they were. The goal was to avoid using obvious terms such as ‘device’ for […]