In our first skills workshop, we recapped an animation principle. In traditional 2D animation, there are two main methods of working. The first is called straight ahead and is mainly used for natural forces or other subjects which can’t be planned out and have random motion such as smoke, water and fluid elements. It involves […]
B2 Skills & Production
3D Modeling
Welcome to Maya To inaugurate us to the program Maya, we first had to go over some 3D basics, starting with an introduction to polygons, which are what allow us to build and model in a 3D environment. The Polygon Theory 3D Models are created using three components: vertices (points in 3D […]