Our VR project is nearing its end as we were told to start collecting everything and plan for the post-production phases such as lighting. Our group had not started texturing yet since we hadn’t assembled everything and some models were still yet to be completed. It’s been rather difficult for me to find time for […]
B2 Skills & Production
VR Environments L1 & L2
In the next couple of weeks, we will be carrying out a group VR project where each person in the team puts their own skills to use in order to create a 3D environment using Maya. By combining our own models and techniques in look development, we will create a single 360-degree render which will […]
Look Development Pt. 6 – Piano & Clock Challenge
Our final lesson of term 2 was a fun one! As stated in the title, we compiled all of our skills and knowledge gained in the look development sessions for a two-hour project. The challenge was to produce a photorealistic render of a piano or grandfather clock and we were given both the skills workshop […]
Look Development Pt. 5 – Lighting
A key part of look dev is lighting. In order to achieve appealing visuals and effectively tell a story, it is important to know how to light a scene, not only in a realistic way but also one that serves the atmosphere, subject and narrative. In other words, lighting can be useful in two main […]
Look Development Pt. 4 – Matching Camera Perspectives
For the fourth instalment of look dev lessons, we looked at matching a background image with the correct perspective and lighting. Learning to match the 3D camera perspective to that of an image is a very important skill since it allows you to embed 3D models into images whilst matching them to the correct perspective […]
Creative Project – Alternative Software
Although I already have all of the necessary programs for my project on my laptop, it is best to have backups in place in case something goes wrong with Adobe. This is why I am going to be doing some quick research into alternative software as a contingency. I am hoping to create a bank […]
Character Rigs & Blendshapes – Maya
Maya Character Rigs – Luxo Jr The first 3D session this week had us carrying on with character rigs (exciting!), so we went over the last couple of weeks as a recap. The skills that we have covered and that may come in handy for the session are: How to animate along a […]
Look Development Pt. 3 – Wood
We carried on with our look development learning by developing materials for a wooden object. The other two outcomes were to set up lighting and render conditions for the scene and apply textures and adjust shader parameters to get the right look. Sadly, this was one of the most unproductive sessions that I’ve ever had, and […]
Intro to Rigs & Set Driven Keys – Maya
At the mention of rigs, quite a few of us got excited since that term is associated with the animation of 3D characters. Whilst we didn’t make a person or animal move, we did get a brilliant introduction to using rigged objects by attaching one to a motion path and adjusting the timing. The lesson […]