Our VR project is nearing its end as we were told to start collecting everything and plan for the post-production phases such as lighting. Our group had not started texturing yet since we hadn’t assembled everything and some models were still yet to be completed. It’s been rather difficult for me to find time for […]
B2 – FMP
VR Environments L1 & L2
In the next couple of weeks, we will be carrying out a group VR project where each person in the team puts their own skills to use in order to create a 3D environment using Maya. By combining our own models and techniques in look development, we will create a single 360-degree render which will […]
Production Post-Mortem [In Progress]
What Went Well? »»———— ————«« One of the best things about this project was my consistency. I don’t think I’ve ever been so excited and inspired by an idea, and my determination to fulfil my vision and create something amazing was what kept me going all the way through, which is not what I can […]
Target Audience
As I have done for all of my previous projects, I have taken the target audience into consideration for my FMP. Since I have done a lot of previous research on what it is, I haven’t gone into as much depth as in previous posts. ╭┈┈┈┈╮ Recap ╰┈┈┈┈╯ ••●•• What is it? ••●•• It […]
Reflection
Now that we’re in the half-term break and lessons have stopped, for the time being, it feels like I can take a little bit of a breather. Without having to keep up with skills & production and professional development blogs, I have more time to focus on the project, university and also making some time […]
Look Development Pt. 6 – Piano & Clock Challenge
Our final lesson of term 2 was a fun one! As stated in the title, we compiled all of our skills and knowledge gained in the look development sessions for a two-hour project. The challenge was to produce a photorealistic render of a piano or grandfather clock and we were given both the skills workshop […]
Building a Breakdown
Another useful skill to have even if we haven’t started the brief yet is how to build a breakdown. In VFX, breakdowns are videos that show the final shot of a film scene and the pre-CGI take. They’re usually done with big blockbuster films, to give the audience an insight into what is real and […]
Look Development Pt. 5 – Lighting
A key part of look dev is lighting. In order to achieve appealing visuals and effectively tell a story, it is important to know how to light a scene, not only in a realistic way but also one that serves the atmosphere, subject and narrative. In other words, lighting can be useful in two main […]
Look Development Pt. 4 – Matching Camera Perspectives
For the fourth instalment of look dev lessons, we looked at matching a background image with the correct perspective and lighting. Learning to match the 3D camera perspective to that of an image is a very important skill since it allows you to embed 3D models into images whilst matching them to the correct perspective […]