Narrative [Recap]

In this lesson, we looked at the ‘N’ of M.I.G.R.A.I.N.E which stands for Narrative. Personally, I don’t struggle too much with including this in my analysis but I’m often unsure of how to weave it in throughout. I usually stick to mentioning the narrative techniques at the start, when I’m looking at the film/book as […]

Storyboards and Shotlists

After officially being handed our brief, we are actively going over important concepts and skills that will benefit us for the projects this year. Naturally, this would mean recapping and exploring storyboards and animatics, which was the aim of this lesson, alongside creating a storyboard slide animatic on a given scene.   Task 1   […]

Character Model Sheets

In the industry, model sheets, also known as character boards or character sheets, are used extensively in pre-production and production in order to standardize the appearance, poses, and gestures of a character. They showcase the character from different perspectives to achieve a consistent look and scale in the animation, comic or video game and are […]

Sound [Recap]

To finish our recap of the ‘M’ in Migraine, we went through our knowledge of sound and did some technical analysis to refresh our memory. Firstly, we talked as a group about the words we already associate with sound. Here is the list we came up with: MP3 Tension Loud/quiet Orchestral Thematics Foley Natural/unnatural Tone […]

Breakdown Frames

For this 2D workshop, we were going to focus on breakdown frames and how we can use them to enhance our animations. The breakdown frame in traditional linear animation is used for the transformation from one keyframe to another.     In great animations, however, is a tool used to create a unique shape for […]