NURBS or polygonal surfaces that are converted to unyielding shapes are called rigid bodies. They collide instead of passing through each other during animation, which is unlike conventional surfaces. Fields, keys, expressions, rigid body constraints or collisions with particles are all used to animate rigid body motion. In Maya, there are two kinds of rigid […]
Author: Tina
Stock Footage Compositing
The start of this lesson set up the mood for the entirety. Mathematics. I dislike this subject, as most creatives do, and seeing it on screen applied to something which doesn’t really need to involve maths was a little frustrating. But that is all down to the personal opinion of course, and I am glad we […]
Intro to Bifrost Pt. 2
Prolonging our introduction to Bifrost, we created another water simulation in this lesson, this time by following a powerpoint. I followed the steps to create a basic water crashing sim and then experimented with the Bifrost settings and parameters to make mine unique to my idea. The first step was to set up the scene. […]
Production Formats
For A Dreamlike Depiction of Earth’s Descent, one of my goals is to be open-minded and not reject different methods or styles simply for the sake of sticking with an original idea. This is why I will be conducting research on a variety of different formats that could be used for the final product. Since I […]
Shot Clean-Up
Our starter, as always, began the lesson with a fun challenge. This time, we did a quiz on spotting the edited aspects of an image, more specifically the Photoshop imports. It was a slight give-away as to what we were going to be learning about but most of us were too focused on spotting and […]
Displacement in PS & AE
In this lesson, I learned how to produce a 3D effect using a displacement map image and photo in Photoshop and After Effects. As always, we first looked at the definition of displacement, which I wasn’t sure about before. I also found a really cool gif similar to the one that was used on the […]
Intro to Bifrost
e This 3D session was an introduction to a plug-in for Autodesk Maya called Bifrost. It provides a node-based framework for building custom effects, including smoke, fire, explosions, sand, snow, instances and more, all available as results you can preview directly in the viewport and render with Arnold. When I learned this definition and watched […]
Rotoscope Recap
The last time I did rotoscoping, the result was very messy and I didn’t feel like I understood the technique, which is why I’m quite pleased that we had another lesson on it! We recapped what it is is and why it is used as well as getting introduced to roto work in After Effects. […]
Term 1 – Feedback
What has been Assessed? Recently, I received formative feedback on my creative project so far in order to give me a current working-toward grade. I worked on the project throughout Term 1 alongside normal lesson blogs and specific posts were reviewed and graded by the tutors. They only looked at one piece of work per […]
Thumbnailing & Storyboarding
Our outcomes this time were to explore current practices for effective thumbnailing and apply them to our work through storyboarding or concept art. I wasn’t expecting to learn a new technique today, but that’s exactly what we did! We were introduced to a handy acronym to remember when creating thumbnail sketches. Before that though, we […]