Every term we have one tutorial with our personal tutors (in my case Nicky) where we discuss how we are and how the course is going as well as career prospects and plans for post-Confetti. Together with the tutor, we decide on three SMART targets based around character, career and qualification that we feel are […]
Author: Tina
Photogrammetry Pt. 3
The third lesson on photogrammetry is the one where we could finally make 3D models using the data sets that we created last time. By taking photos of various objects and then converting them to PNGs, we went through the phases of ‘capture’ and ‘processing’. As I said in my last lesson, I don’t think […]
Intro to Rigs & Set Driven Keys – Maya
At the mention of rigs, quite a few of us got excited since that term is associated with the animation of 3D characters. Whilst we didn’t make a person or animal move, we did get a brilliant introduction to using rigged objects by attaching one to a motion path and adjusting the timing. The lesson […]
Look Development Pt. 2 – Plants
As planned from last time, we carried on with our look development session with a focus on developing materials for a potted plant. Firstly, a quick recap on what look dev is: “It is the process of designing, defining and agreeing on the final look of 3D CG content in productions.” Like last time, I […]
Industry Week Guest Research
Industry Week is a yearly creative conference that happens at Confetti featuring talks, workshops, masterclasses and live performances by big names in the industry. It’s incredibly exciting but this year makes it far more special for our group since we didn’t have the real experience last year due to the pandemic. All of the talks […]
Photogrammetry Pt. 2
After learning about Photogrammetry and the basics of the process, we continue onto the next stage which is to attempt it ourselves and start running through the three main steps. We watched a really cool video that showed one of the best purposes of photogrammetry – its usefulness in film. It turns out […]
3D Motion Paths – Maya
In the current lesson, we looked at creating animation in Maya by utilizing the CV curve tool to create accurate curves. We also added an object to a motion path and adjusted the timing, which was the main new skill that we focused on. Otherwise, using curves is something that we have done before and […]
Look Development Pt. 1
The starter for this skills workshop was a clear giveaway for what we were going to be doing in the lesson. We were asked to describe the look of certain objects to another person and see if they could identify what they were. The goal was to avoid using obvious terms such as ‘device’ for […]
Photogrammetry Pt. 1
Photogrammetry, as its name implies, is a technique that uses a set of images to obtain 3D model data. By taking photographs from at least two different locations, ‘lines of sight’, sometimes known as rays due to their optical nature, are developed from each camera to point to the object. Their mathematical intersections when this […]
Maya Dynamic Simulations – nCloth Shatter
As the title indicates, this 3D skills workshop was focused on dynamic simulations in Maya, more specifically, nCloth. The goal was to explore how it could be used to emulate something breaking or shattering, preferably due to a collision with another object. The approach in this lesson was different from the rest since we were […]