Our final lesson of term 2 was a fun one! As stated in the title, we compiled all of our skills and knowledge gained in the look development sessions for a two-hour project. The challenge was to produce a photorealistic render of a piano or grandfather clock and we were given both the skills workshop […]
Author: Tina
Building a Breakdown
Another useful skill to have even if we haven’t started the brief yet is how to build a breakdown. In VFX, breakdowns are videos that show the final shot of a film scene and the pre-CGI take. They’re usually done with big blockbuster films, to give the audience an insight into what is real and […]
Term 2 – Tutorial Targets
Since I updated the Term 1 Tutorial post quite recently, this one will be much smaller as there aren’t any major differences or updates. I recently had my tutorial for Term 2 however and I want to document what was discussed. With Nicky, we talked about my plans for after university and if I had […]
Look Development Pt. 5 – Lighting
A key part of look dev is lighting. In order to achieve appealing visuals and effectively tell a story, it is important to know how to light a scene, not only in a realistic way but also one that serves the atmosphere, subject and narrative. In other words, lighting can be useful in two main […]
Website Creation
As the name suggests, for this lesson we would be focusing on the second project of the year which is the assignment that this blog is categorized under, B1. This is the progression brief, which will require us to set up and populate a website. It will contain standard elements like an ‘about me’, social […]
Look Development Pt. 4 – Matching Camera Perspectives
For the fourth instalment of look dev lessons, we looked at matching a background image with the correct perspective and lighting. Learning to match the 3D camera perspective to that of an image is a very important skill since it allows you to embed 3D models into images whilst matching them to the correct perspective […]
Creative Project – Alternative Software
Although I already have all of the necessary programs for my project on my laptop, it is best to have backups in place in case something goes wrong with Adobe. This is why I am going to be doing some quick research into alternative software as a contingency. I am hoping to create a bank […]
Character Rigs & Blendshapes – Maya
Maya Character Rigs – Luxo Jr The first 3D session this week had us carrying on with character rigs (exciting!), so we went over the last couple of weeks as a recap. The skills that we have covered and that may come in handy for the session are: How to animate along a […]
Industry Week Article
Confetti’s very own creative industry conference, Industry Week, occurred this year as a hybrid programme of events for the very first time and it was a complete success. After the whirlwind of brilliant talks, workshops and masterclasses, we now have a chance to reflect on everything that was absorbed during the week – and […]
Look Development Pt. 3 – Wood
We carried on with our look development learning by developing materials for a wooden object. The other two outcomes were to set up lighting and render conditions for the scene and apply textures and adjust shader parameters to get the right look. Sadly, this was one of the most unproductive sessions that I’ve ever had, and […]