For our first ‘do it for real’ lesson, we did a quick recap on the creative media sector of the industry, and how we could begin to integrate ourselves into it from early on. The main categories are: Broadcasting Music Publishing VFX Games Film & TV Good things to research and keep up to date: […]
Author: Tina
3D Modeling
Welcome to Maya To inaugurate us to the program Maya, we first had to go over some 3D basics, starting with an introduction to polygons, which are what allow us to build and model in a 3D environment. The Polygon Theory 3D Models are created using three components: vertices (points in 3D […]
First Year Reflection
The first academic year for me, was one of the most enjoyable school experiences that I have ever had, despite the fact that a lot of it was online. I never expected college to be so chill and at the same time, push me past boundaries I didn’t know I had. The work is enjoyable […]
3D Research
Intro to 3D Firstly, we started off with the basic definition of a 3D software package. It allows the creation and manipulation of volumetric elements in a three-dimensional cartesian-driven coordinate space. Volumetric elements are shapes with space inside of them that occupy an area on all three axis available. We have been over this […]