3D Pipeline and Extrusion
Pivot point defines the position around which objects are rotated or scaled. By default they are located at the center of the object.
Editing a pivot point:
First I selected the square and pressed d to switch to the pivot point for editing its position. Then go to the top and choose the ‘Snap to points’ setting. From there you can drag the center of the pivot point to the nearest control vertex or control point of the shape.




Used the snapping tool to spell my name and it turned out to be easier than expected.
Box Modelling; extrusion modelling; using common primitive, eg cubes, pyramids, cylinders, spheres
Box modelling is a 3D modeling technique in which the artist begins with a low-resolution primitive (typically a cube or sphere) and modifies the shape by extruding, scaling, or rotating faces and edges. Details is added to a 3D primitive either by manually adding edge loops, or by subdividing the entire surface uniformly to increase polygonal resolution by an order of magnitude.

I have experimented with extruding/ box modeling. Initial thoughts? It was enjoyable.
3D Modelling – The Pipeline
A pipeline is the workflow that is followed when creating something.
Pre-vis
Previs artists help to plan out what the film or scene is going to look like. Its the process of visualizing a scene before creating it. They usually take the form of a 3D animatic, in a rough version of a scene or scenes. They start with a 2D storyboard from a concept artist.
Previs artists can use Maya to create an animated version of sequences in the process of being planned by a filmmaker. Unreal Engine can also be used to create stunning visuals from previs to post-production.
Previs artists need to have creative skills.