Introduction to polygons

3D models are created using 3 components Vertices: a point in 3d space Edges: join 2 vertices together Faces: a closed set of edges Its best to use a quad polygon which is 4 sided and we sometimes use a triangular but we aim to use quads Cartesian Coordinate System Cartesian coordinates are named after the 17th century French philosopher and mathematician Rene Descartes. There is a (probably untrue) story that Descartes invented these coordinates while lying in bed watching a fly on the ceiling and wondering how to describe its location. Coordinates are used to locate a point in […]