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Alex's Yr2 Blog
L3 VFX & Animation

B2 Skills & Production

  • B2 Skills & Production

Maya an introduction to rigs

Posted on March 2, 2022March 2, 2022by Alex D

A Rig is the’skeleton’ of an object or character that enables an Animator to modify the character’s movement in order to animate it. A skeleton and controllers will make up a character rig. (Muscle systems may also be included.) A sequence of Constraints, such as Parenting, connect the skeleton with the controllers. Maya uses this […]

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  • B2 Skills & Production

Photogrammetry

Posted on February 24, 2022February 24, 2022by Alex D

We in groups took multiple photos of objects and will use them create a 3d model out of them I decided to do the funko pop of voldemort, other people in my group did different objects link to drive: https://drive.google.com/drive/folders/1kAoD-entSJJFBih7CtbArVYX_yrmQOxv

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  • B2 Skills & Production

Making an entrance to a building in Maya

Posted on February 23, 2022February 23, 2022by Alex D

We made an entrance to a building in Maya I decided to go with an entrance to a modern house What I based it off: Render: Some Improvements like windows and more plants Some more improvements like a remade door, and the use of the extrude tool New render

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  • B2 Skills & Production

Motion paths

Posted on February 23, 2022February 23, 2022by Alex D

We will use motion paths to create an animation in Maya. We animated a sphere to move along a path: We also used the graph editor to change the speed of certain points of the animation Playblasted animation: We animated a balloon moving through an obstacle course, we used the camera to pan around the […]

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  • B2 Skills & Production

Mechanoids survey

Posted on February 21, 2022March 31, 2022by Alex D

I made a Google form for Mechanoids just like what I did with Flame of Oblivion. I asked people what is good about the idea and how it can be improved, and I asked for opinions on the poster and characters. Link to survey: https://forms.gle/4NmyiuYVxN2vF7Ru8 Here is the feedback I got on it: Does my […]

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  • B2 Skills & Production

Look Development

Posted on February 11, 2022February 25, 2022by Alex D

Designing, defining, and agreeing on the final look of 3D CG content in projects is known as look development. This causes a solid understanding of topology, texturing, shader design, lighting, and compositing. We’ll look at how to analyse materials and design graphics, as well as how to use textures to create a finished aesthetic. The […]

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  • B2 Skills & Production

Research Case Study

Posted on February 10, 2022February 10, 2022by Alex D

We looked at how a production uses photogrammetry: I looked at a model from myminifactory and reviewed it I looked at this model of the Arc de Triomphe in France Poly count: Verts: 381990 Edges: 381990 Faces: 127330 Tris: 127330 UVs: 0 Topology: The model looks decent, there aren’t that many messy parts like edge […]

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  • B2 Skills & Production

3D Modelling dynamic simulation

Posted on February 9, 2022February 10, 2022by Alex D

We made a simlation of a panel being shattered I also made a simulation of angry birds in Maya

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  • B2 Skills & Production

Rigid and passive bodies in Maya

Posted on February 2, 2022February 3, 2022by Alex D

There are two sorts of rigid bodies in Maya: active and passive. Collisions, forces, and limitations affect an active rigid body, but keys do not. A passive rigid body is unaffected by forces, yet it can collide with active bodies and have motion controlled by keys. We made a bowling alley simulation using this: First, […]

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  • B2 Skills & Production

Blending modes

Posted on January 28, 2022January 28, 2022by Alex D

To combine two photos or movies, a blending mode is employed. It’s best thought of as a mathematical operation performed on the two RGBA values of both images/videos. Screen, add, multiply, overlay, divide, and difference are just a few examples. Most effects are shot against black, white, mid-grey, green, or blue backgrounds, which must be […]

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