A Rig is the’skeleton’ of an object or character that enables an Animator to modify the character’s movement in order to animate it. A skeleton and controllers will make up a character rig. (Muscle systems may also be included.) A sequence of Constraints, such as Parenting, connect the skeleton with the controllers. Maya uses this […]
B2 Skills & Production
Photogrammetry
We in groups took multiple photos of objects and will use them create a 3d model out of them I decided to do the funko pop of voldemort, other people in my group did different objects link to drive: https://drive.google.com/drive/folders/1kAoD-entSJJFBih7CtbArVYX_yrmQOxv
Making an entrance to a building in Maya
We made an entrance to a building in Maya I decided to go with an entrance to a modern house What I based it off: Render: Some Improvements like windows and more plants Some more improvements like a remade door, and the use of the extrude tool New render
Motion paths
We will use motion paths to create an animation in Maya. We animated a sphere to move along a path: We also used the graph editor to change the speed of certain points of the animation Playblasted animation: We animated a balloon moving through an obstacle course, we used the camera to pan around the […]
Mechanoids survey
I made a Google form for Mechanoids just like what I did with Flame of Oblivion. I asked people what is good about the idea and how it can be improved, and I asked for opinions on the poster and characters. Link to survey: https://forms.gle/4NmyiuYVxN2vF7Ru8 Here is the feedback I got on it: Does my […]
Look Development
Designing, defining, and agreeing on the final look of 3D CG content in projects is known as look development. This causes a solid understanding of topology, texturing, shader design, lighting, and compositing. We’ll look at how to analyse materials and design graphics, as well as how to use textures to create a finished aesthetic. The […]
Research Case Study
We looked at how a production uses photogrammetry: I looked at a model from myminifactory and reviewed it I looked at this model of the Arc de Triomphe in France Poly count: Verts: 381990 Edges: 381990 Faces: 127330 Tris: 127330 UVs: 0 Topology: The model looks decent, there aren’t that many messy parts like edge […]
3D Modelling dynamic simulation
We made a simlation of a panel being shattered I also made a simulation of angry birds in Maya
Rigid and passive bodies in Maya
There are two sorts of rigid bodies in Maya: active and passive. Collisions, forces, and limitations affect an active rigid body, but keys do not. A passive rigid body is unaffected by forces, yet it can collide with active bodies and have motion controlled by keys. We made a bowling alley simulation using this: First, […]
Blending modes
To combine two photos or movies, a blending mode is employed. It’s best thought of as a mathematical operation performed on the two RGBA values of both images/videos. Screen, add, multiply, overlay, divide, and difference are just a few examples. Most effects are shot against black, white, mid-grey, green, or blue backgrounds, which must be […]