I will look at my target audience for Mechanoids and see what demographic and psychographic they fit into. My project Mechanoids will be aimed towards a younger generation, typically 6 to 10 years old, with some jokes aimed at the older end to widen the audience further (In the Style of ‘Toy Story’). This will […]
Author: Alex D
Production formats RESUB
I will research what media production formats are best for my project mechanoids and how they will showcase/improve my skills. Production formats: Production formats are products that can be achieved and produced. Here are some examples and how I could make use of them for my Creative project. Production formats go hand in hand with […]
Rigid and passive bodies in Maya
There are two sorts of rigid bodies in Maya: active and passive. Collisions, forces, and limitations affect an active rigid body, but keys do not. A passive rigid body is unaffected by forces, yet it can collide with active bodies and have motion controlled by keys. We made a bowling alley simulation using this: First, […]
Blending modes
To combine two photos or movies, a blending mode is employed. It’s best thought of as a mathematical operation performed on the two RGBA values of both images/videos. Screen, add, multiply, overlay, divide, and difference are just a few examples. Most effects are shot against black, white, mid-grey, green, or blue backgrounds, which must be […]
Introduction to Maya Bifrost part 2
We made a Bifrost water crashing simulation in Maya. First, we made an L shape corridor Then, we made a star-shaped plane using the target weld tool. We then extruded out the plane like this: Next, we duplicated the plane and added a stretched-out cube underneath, then combined the shapes. We now have made an […]
Clean-up
Shot clean-up is the process of eliminating or masking undesired aspects from footage and photographs. There are numerous techniques to this, as well as a large range of software options. Workflows Method 1: Clean and restore footage using Photoshop’s cleaning and restoration tools. Method 2: Create a clean plate in Photoshop and import it […]
Displacement in photoshop
“The action of moving something from its position or place.” A grayscale texture called a displacement map (heightmap) is a grayscale texture. Height is represented by black and white pixels (0 – 1). In 2D, we can only move an image on two axes at a time. We can only shift a surface on three axes […]
Introduction to Bifrost in Maya
Bifrost extension is a plug-in for maya. it provides a node-based framework for building custom effects, including smoke, fire explosions, sand, snow, instances, and more. Bifrost is avaliable for all of Maya. We made something to put the water into in maya to begin things with. We then added a sphere on top of the […]
Term 1 feedback
What was being assessed For term 1, we looked at the creative project brief for the first time and our tutors assessed the following pieces of work: target audience profile, pre-production, and case study. My target grade I would like to aim for at least a DMM because I would like to do a games […]
Rotoscoping
Rotoscoping is tracing objects and characters to remove or edit them from the footage. It is used when chroma keying is unavailable or insufficient. The skills required are the pen tool, an eye for detail and patience. My rotoscope