Look Development wood

In 20 minutes, we made something that’s made of wood, I made some building block toys:

Terms to describe wood:

Diffuse​ – Wide range of browns, reds & beiges.

​Specular​ – Wood may be glossy, waxed or sanded.​

​Geometry​ – Wood grain needs to match.

Sheen​ – Fingerprints or dust marks.​

Other – Sometimes accompanied by decorations such as metal accents. ​

Consider whether your wood is naturally waxy, if it has been sanded and dried, or if it has been polished and is glossy. ​Remember that the direction of the wood grain affects the appearance of the thing. ​To match the look of your wood, you’ll need to choose your bump map accordingly. You might utilise the shader’s shine element to give your wood item a layer of grimy fingerprints or dust buildup. ​

HDRI render:

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