Building a breakdown

File types

There are different image formats you can render to, you can group them into lossy and lossless categories:

Lossy: JPG, GIF

Lossless: PNG, TIFF, RAW, BMP

Rendering 3d content to EXR is the most common. Which is a lossless format and can contain multiple render passes in one file.

AOVs

When rendering, the image you get by default is a beauty render. In most rendering enginesm you can render AOVs alongside the render

Arbitary output variables and is a render pass that can be any of the following

Direct and indirect light passes

diffuse, specular, sheen, subsurfaces

position, normal, depth

We can include these by rendering to an EXR file

Multipass Compositing

Compositors are often required to make image adjustments after the CG content has rendered. They are able to do this by building the render from the AOVs alone and blending modes to merge them. This allows artists to control elements like lighting and specularity without having to re render.

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