I will research four guests that will attend industry week at Confetti Laura Rankin Laura specialises in producing pop-culture videos and animations for social media and the web, with over 8 years of working with multinational media and entertainment organisations. Laura has developed her talents in post-production, motion graphics, and concept development. Channel 4, Ubisoft, […]
Month: February 2022
Photogrammetry
We in groups took multiple photos of objects and will use them create a 3d model out of them I decided to do the funko pop of voldemort, other people in my group did different objects link to drive: https://drive.google.com/drive/folders/1kAoD-entSJJFBih7CtbArVYX_yrmQOxv
Making an entrance to a building in Maya
We made an entrance to a building in Maya I decided to go with an entrance to a modern house What I based it off: Render: Some Improvements like windows and more plants Some more improvements like a remade door, and the use of the extrude tool New render
Motion paths
We will use motion paths to create an animation in Maya. We animated a sphere to move along a path: We also used the graph editor to change the speed of certain points of the animation Playblasted animation: We animated a balloon moving through an obstacle course, we used the camera to pan around the […]
Mechanoids survey
I made a Google form for Mechanoids just like what I did with Flame of Oblivion. I asked people what is good about the idea and how it can be improved, and I asked for opinions on the poster and characters. Link to survey: https://forms.gle/4NmyiuYVxN2vF7Ru8 Here is the feedback I got on it: Does my […]
Look Development
Designing, defining, and agreeing on the final look of 3D CG content in projects is known as look development. This causes a solid understanding of topology, texturing, shader design, lighting, and compositing. We’ll look at how to analyse materials and design graphics, as well as how to use textures to create a finished aesthetic. The […]
Research Case Study
We looked at how a production uses photogrammetry: I looked at a model from myminifactory and reviewed it I looked at this model of the Arc de Triomphe in France Poly count: Verts: 381990 Edges: 381990 Faces: 127330 Tris: 127330 UVs: 0 Topology: The model looks decent, there aren’t that many messy parts like edge […]
3D Modelling dynamic simulation
We made a simlation of a panel being shattered I also made a simulation of angry birds in Maya
Target audience profile
I will look at my target audience for Mechanoids and see what demographic and psychographic they fit into. My project Mechanoids will be aimed towards a younger generation, typically 6 to 10 years old, with some jokes aimed at the older end to widen the audience further (In the Style of ‘Toy Story’). This will […]
Production formats RESUB
I will research what media production formats are best for my project mechanoids and how they will showcase/improve my skills. Production formats: Production formats are products that can be achieved and produced. Here are some examples and how I could make use of them for my Creative project. Production formats go hand in hand with […]