Introduction This blog post is for me to share a reflection on my final submitted work for the A2 Culture brief. The animation that I created for this brief is posted before the introduction to this blog. What went well? I think that my animation re-creates the look of the original Mobile Suit Gundam […]
A2 Culture
Finished A2 Culture work
Introduction This blog post is for me to submit my final project work into for the A2 Culture brief. Finished Work Here is the animation I made for this assignment. I think over all, I’m proud of what I created – I think it replicates the look and feel of the original Mobile Suit […]
After Effects – 13/06/2022
Introduction In this lesson, we used the CC Sphere effect to create an animation of a rotating globe, and then the CC Cylinder effect to animate some text. CC Sphere We followed the tutor’s instruction and downloaded high-res images of the world map and a space background, and from there we imported the images […]
Kitbashing
Introduction Kitbashing is the process of creating a unique model out of pre existing parts from different kits, and rearranging them. It has been used for creating models for films. The pieces of models are called Greebles. The finished models are called Neebles. The process of kitbashing is also called Scrimbling.
SWOT analysis June 2022
Introduction This blog post is for my SWOT analysis for my A2 culture brief. SWOT stands for Strengths, Weaknesses, Opportunities and Threats. Strengths I think that my main strength is that I can work hard to meet assessment criteria under pressure. I think that with a few weeks or days left is the time that […]
Target Audience
Introduction This blog post is about the target audience for my Gundam animation. A target audience is the group of people that a piece of media is aimed at. This group of people can be made up of specific ages, interests, employment statuses, genders, religions, ideologies and other things that make up a person’s identity. […]
Concept Design
Introduction This is the blog post detailing the main planning for my animation. It includes concept art, justifications for designs and storyboards. Concept art Here is a sketch that I drew of the rx-78-2 Gundam in order to give a basic feel for the pose of the character, as well as the colours in […]
Client Research
Introduction This blog post is dedicated to researching the ‘Client’ for this brief, VICE media. Vice Vice started as a punk magazine in 1994. Originally called ‘Voice of Montreal’, the magazine printed articles about music, art and drugs – topics that weren’t commonly covered by print publications. It was later renamed to Vice two […]
3D Modelling – NURBs.
Introduction In this lesson, we were introduced to 3D modelling objects using NURBs tools in Maya. NURBs NURBs stands for Non Uniform Rational B-Spline. Instead of edges, vertices and faces NURBs are made up of Surface Patches, Isoparms and Control Vertices. NURBs are created by drawing a shape using splines – lines that follow […]
Photoshop – Shot Cleanup
Introduction In this lesson, we practised shot clean-up. Shot clean up is the process of digitally removing errors and unwanted details in the shot of a film or video. A lot of software can be used for shot clean-up – in this lesson, we used Adobe Photoshop. Why is shot clean-up needed in film? Shot […]