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L3 VFX & Animation

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Chroma keying in After Effects

Posted on November 12, 2021November 12, 2021by alexn

Introduction George Melies George Melies was a magician and film director. He is known for creating and pioneering some of the first vfx. One of his tricks was the substitution splice or ‘stop trick’. He also re-exposed film to compisite multiple scenes together. what is chroma keying? Chroma Keying is the process of removing blue […]

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    • A1 Skills & Production

Extra cameras and 3D in after effects.

Posted on November 12, 2021February 11, 2022by alexn

Introduction In this lesson, we were introduced to working with a 3D space in after effects. we created layers that would hold text, converted them so that we could work in 3d, addded a light source, and experimented with material options on the text and light layers in order to cast shadows. For demonstration purposes, […]

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  • A1 Skills & Production

Utah Teapot p2 – HDRI

Posted on November 8, 2021November 8, 2021by alexn

Intoduction The bridge tool. The bridge tool is a tool in maya that is used to easily repair geometry by filling in the space between 2 edges with a face. To demonstrate this, i constructed a simple geometry and deleted some of the faces on the underside. Then, i selected the two edges that were […]

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  • A1 Skills & Production

camera skills – editing.

Posted on November 8, 2021November 8, 2021by alexn

introduction in today’s lesson, i will be editing a basic sequence in premier pro. video editing video is essentially a lot of photographs that are played in sequence very fast. editing video is the act of compiling, secquencing and putting together different clips of video into a linear format. impact of video editing creates narrative […]

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  • A1 Skills & Production

Further Box Modelling – Utah Teapot.

Posted on November 1, 2021by alexn

Intro. In this lesson, symmetry. Symmetry is the concept that something is made up of exactly the same parts facing each other on an axis. These can be distinguished by a line of symmetry, showing the axis that the parts of the object are facing each other on. Here, you can see that the right […]

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  • A1 Skills & Production

manual camera operation.

Posted on November 1, 2021by alexn

Intro in this lesson, we were split into groups each member of the group was tasked with taking at least 1 video and 1 photo using the manual settings on a dslr camera. This was so that we could get used to changing aperture, shutter speed and ISO – as well as allowing the groups  […]

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  • A1 Skills & Production

Duplicate Special Tool in Maya

Posted on October 18, 2021by alexn

Introduction In this lesson we were introduced to the Duplicate Special tool, as well as the combine and merge (target weld) tool. combining when combining two or more objects together, they become the same mesh, but the geometry of the objects is not changed at all. you can see that the combined geometry is seperate […]

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  • A1 Skills & Production

compositing practise

Posted on October 15, 2021October 18, 2021by alexn

introduction. in this lesson, we created a composition using the skills that we have learnt so far in after effects. In my composition i demonstrated: keying, colour grading, and animating (opacity, rotation, scale and position.) i mainly used the shape, text, pen and transform tool. here are some skills we have learned so far! importing […]

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  • A1 Skills & Production

creating and animating assets for an after effects composition.

Posted on October 15, 2021October 15, 2021by alexn

introduction. in this lesson, we created a picture in adobe illustrator which we could then use to animate in after effects. we mainly used the pencil, shape, selection and direct selection tool. using illustrator to create assets. we took an image to create from, and placed it into after effects as a template. from there, […]

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  • A1 Skills & Production

Extrusion along a path – Maya.

Posted on October 11, 2021by alexn

Introduction In this session in Maya, we learnt how to extrude a primitive shape along a path. this helps you to make extrusions that are curved – to create pipes, wires and other such objects. We did this using the CV curve tool. Using the CV curve tool.  To do this, you go to the […]

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