Here is the embedded YouTube video for my fantasy tv show intro – The animation is unfinished and I will need to finish it after feedback has been given.
A1 Skills & Production
animation 2
Introduction. Straight ahead. Straight ahead animation is where an animator will draw each frame in chronological order, with one following another. Rotoscoping and flip books are examples of straight ahead animation. Pose to pose. Pose to pose animation is where the keyframes are drawn first, and then in between frames are added in later to […]
Animation.
Introduction. In this lesson, we started to look at animation. The 12 principles of animation. The 12 principles of animation are a set of ideas behind creating realistic looking animations that were proposed by Ollie Johnston and Frank Thomas – two disney animators who worked on Disney’s films in the 20th century and tried to […]
Animating Along a Path in After Effects.
Introduction. In today’s lesson we learned about animating along a path in Adobe After Effects by following a demonstration given by our tutor. Animating Along a Path. I started by creating a new composition in after effects. Then, i made sure that my fill and stroke were both empty by clicking on the words fill […]
Photoshop Intro – Skin Ball.
Introduction In this lesson, we followed a teacher’s demonstration in photoshop to create a skin ball. This helped us to practise photoshop tools and shading. I can see this method being useful for our character desgin for the A1 fantasy brief. here is the skin ball i created. And then i created a horiffic creature […]
Environments
Introduction. Today in the lesson, we will be creating environment concept art, and exploring methods and theories of designing landscapes. This will be useful for the pre-production of my fantasy brief by creating concept art. Linear Perspective. Linear perspective is the use of horizon lines and vanishing points in a composition to create the illusion […]
Concept Art – Character Silhouettes.
Introduction In this lesson, we looked into the silhouettes of characters in order to develop our own character designs for the A1 Fantasy brief.
Maya 3D – Deformers.
Flare Next, i experimented with the flare deform tool. I follwed the same steps as last time to get to the right menu, and selected the ‘Flare’ option from the deform nonlinear menu. Doing this created this settings box in the attribute editor where i could flare and curve the oblong shape using the […]
3D Tracking.
In today’s lesson, we were introduced to 3D tracking in VFX – also known as matchmove. 3D tracking is used to track objects in 3D space or to track the movement of a camera. It can also be used to track complex movement. Points are used in matchmove, just like 2D tracking, except a lot […]
Introduction to UV texturing in maya.
Introduction. In this lesson, we were introduced to UV texturing in 3D, as well as the soft select tool in Maya. We learnt these things by creating a simple textured cube. Soft select tool. When you double click the icon for the select tool to the left of the screen in maya, it brings up […]