While working in after effects today, we learnt about the easy ease function.
In a linear postion animation in after effects, you can use the easy ease function to make the animation look smoother.
Easy ease out: easy ease out, when applied to a position keyframe, makes the object that is being moved accelerate out from where it starts. first it is slow, and speeds up into the rest of the movement.
Easy ease in: easy ease in, when applied to a position keyframe, makes the object that is being moved decelerate into the position it is going to end up at. this makes the animation look as though the object slows down before coming to a stop.
^ screenshot of my layers and keyframes.
^ my video that demonstrates use of easy ease on a linear movement animation.
interpolation.
interpolation is inbetweening, which is filling in frames between the keyframes of an animation. it is the arranging of the space between keyframes and how it is read.
bezier movements: to create a bezier movement path, i followed essentially the same steps to create a linear movement path (positioning my shape to add keyframes in) except this time i used the bezier handles on each point of the path to create a curve. you can use the convert vertex tool under the pen tool to convert a vertex from being part of a linear movement path to being in a bezier movement path.
^ a linear vs bezier movement path
^ video demonstration of my bezier path.
Rove across time
rove across time makes the speed between keyframes more consistent in its variation. here is a video for you to compare to the video above:
graph editor
here, the aim was to create difference in the flow of the animation using the graph editor.
i started by creating a simple animation where the circle flies off screen and flies back on – like an overshoot. to make this look smooth, i started by hovering over the position attribute, and clicked seperate dimensions. next, i selected the nodes of my animation and then used the bezier handles to create a curve which varied the speed of my animation.
here is the final result: