Introduction This was the second lesson we had using Unreal Engine 5. Recapping on the previous lesson, to create a new level, open the content browser by pressing Ctrl + Spacebar and navigate to your levels folder. Then, right click and select “level”. Creating a Sun in the Sky Instead of adding a ‘sun in […]
Category: B2 – FMP
Treatments – Theory and Research Lesson
Introduction A treatment is a synopsis or summary of a TV show or film. It includes a breakdown of the story, characters, locations, themes and tone of the production. The purpose of compiling all of this important information into one document is to help pitch or advertise the idea to producers or buyers. The Key […]
Look Development – Plants.
Introduction To recap on last week’s lesson, look development or lookdev is the process of creating and refining the designs for characters and objects that are 3D modelled for a production such as a film or TV show. Lookdev Scene This is an example of a lookdev scene: The grey ball is to show how […]
2D Animation – Animation Charts
Introduction The aim of this session was an introduction to using animation charts by using them with the tutor’s guide to create an animation. Keyframes Recap To recap, there are three different types of keyframes in animation: Keyframe – The most important frames from an animated movement that show the progression of the movement at […]
3D Introduction to Cameras
Introduction This lesson introduced our class to cameras in Autodesk Maya. We then used this new knowledge to re-create famous movie shots in the software. Maya Animation Basics To start the session, we created a basic animation of a shape moving across the screen in Maya. To do this, we added a keyframe where the […]
Track Mattes – After Effects.
Introduction This lesson was about Track Mattes and Luma Mattes in after effects. Starter Task The starter exercise was to re-create an animation shown on the tutor’s screen. This animation made use of the graph editor and the scale, position and opacity settings to practise and recap on skills we learned last year in After […]
Unreal Engine 5 – Introduction
Introduction This session was my first introduction to Unreal Engine. Unreal Engine is a 3D game engine that is used in the videogame industry to make games. It can also be used for virtual production in Film and TV, and is part of the course for this year. Place Actors Panel The main focus of […]
Generating Ideas
Introduction This blog post is for creating notes of my initial ideas for the Creative Project brief assignment. In the previous session, I came up with some initial thoughts about things I could produce for the brief and this session was dedicated to helping form those initial thoughts into more considered and fleshed-out ideas. This […]
Look Development
Introduction The aims of this lesson were to explore the role of Look Development in 3D modelling and to model a potted plant in Maya. What is Look Development? Look Development or Lookdev is the process of designing and developing the final look of a 3D model. It is a process in a production that […]
2D animation – Types of Keyframes
Introduction This skills workshop lesson was about the different types of keyframes in animation – building on the basics of what we learned about keyframes last year. Straight Ahead Animation Straight ahead animation is where an animator draws each frame in chronological order – one after the other. An example of straight ahead animation would […]