Unreal Engine 5 – Materials

Introduction This lesson was about creating materials in Unreal Engine 5 using a node-tree. Materials in Unreal are the equivalent of shaders in Maya. Creating a basic material To start, I added a basic prop to the scene that I could apply my materials to. I opened the content browser, navigated to the ‘startercontent’ folder, […]

Look Development – Matching Camera Perspective

Introduction The aim of today’s lesson was to create a 3D model and match it to a background, keeping with the perspective and lighting of the background. This will create a final image which looks as though the 3D model is embedded as part of the scene. Camera Mapping Camera mapping is a skill that […]

2D Animation – Character Model Sheet

Introduction Last week, we looked at breakdown frames in linear animation and ‘proper’ animation. Now that I have looked at some of the basic skills, I am going to create an animation using a character that I design. Character Sheets Character model sheets are used as a standardised design for a character, and act as […]

3D Modelling – Turntable Challenge

Introduction This session the class was tasked with modelling a 3D hard surface object. Once the model is finished, we are going to animate the model rotating on a turntable, with a wireframe shader that changes to an ambient occlusion render. My Model The object that I have chosen to model is a Pentax K1000 […]

Concept Art and Storyboards

Introduction Concept art is a piece of artwork that shows ideas for a creative production in an initial form that helps the creator to generate ideas and expand upon those ideas for their project. These initial ideas could be concepts for characters, locations or objects. Concept art presents an idea in a way that fits […]

Look Development – Wood

Introduction In today’s session, the class followed the tutor’s tutorial to create and develop materials for a wood object in Maya. To recap, Look Development is the process of developing a 3D model using reference, textures and shaders to create a final model that is accurate to real life and well-considered. Here is a metronome […]

2D Animation

Introduction This lesson was about To recap something we learned a few weeks ago, keyframes are the most important frames in an animation that show the key points in the movement and breakdowns are the frames in between keyframes which smooth out the animation and add timing and anticipation to the movement. In betweens are […]