3D Motion Paths – Maya

Introduction This lesson focuses on animating along paths in Maya, and how that can be applied to my own work. The starter task was to animate a camera to create a simple sequence of a panning shot. Here is my video. I made it by creating a polyplane and extruding some towers out of it, […]

MIGRAINE Recap

Introduction MIGRAINE is an acronym for Media Language, Ideology, Genre, Representation, Audience, Institution, Narrative and Economical. These are they key media concepts behind a piece of media. The MIGRAINE acronym is related to context – this is the social, political and economic circumstances behind a film and its themes, plot and characters. Social Context This […]

Motion Graphics: Typography

Introduction In this lesson, I created a motion graphics animation in After Effects using typography and keyframes. Motion Graphics Motion graphics are animations that are applied to text, images or any visual graphics. They are used in title sequences, advertisements and idents on TV. Motion graphics is a clear example of pose-to-pose animation, where computer […]

Piano & Clock Challenge

Introduction In this lesson, we were tasked with creating reference for a 3D model of either a Grandfather Clock or a Grand Piano. We were also going to begin modelling the object in this lesson. I chose to model a grandfather clock. Reference Images Here are a few reference images I compiled.

Pitching

Introduction In film and TV, a pitch is the presenting of an idea to potential investors/producers. The pitch summarises: The plot of an idea, its themes and story. The main characters. The creator’s intention or vision for the project. The genre of the idea. The target audience for the idea. A treatment is similar to […]

Lighting in Maya

Introduction The aim of this lesson was to create a 3D scene in maya using lighting. Light Lighting a scene in 3D is important to create atmospheric or appealing visuals that tell a story. Lighting can serve two main functions: Technical – replicating real world lighting conditions: e.g. by using real world lights or creating […]