Introduction This was the starter task – to draw a self-portrait with one line. Animated Portraits The next task was to animate a portrait. It could a portrait of yourself, or a famous person and it would be animated in photoshop, animate or after effects. I wasn’t able to render the video before the end […]
Category: B2 – FMP
Introduction to Rigs in 3D
Introduction In today’s lesson I practised animation using a model of a helicopter, using motion paths and rigs. A rig is like the ‘skeleton’ of an object that will be animated – like the wire armature inside of a puppet. It allows the model to be articulated. A character rig consists of a skeleton and […]
Pre-Vis Theory Recap
Introduction The deadline for pre-production work is the 9th of December. This means that I am working on pre-production work as of writing this blog post. Here is a recap of some important elements of pre-production and more specifically pre-vis. Previs Previsualisation or previs is the process of visualising scenes from a film before principal […]
Grandfather Clock Challenge 2
Introduction This session was dedicated to finishing the Piano & Clock challenge which was started a few weeks ago. At the end of the previous session, I was beginning to apply textures to my grandfather clock model after completing it. In today’s session, I couldn’t find my Maya project file from the end of the […]
Theory and Research: Case Study Research
Introduction As part of my research, I analysed a piece of media relating to the subject which I researched in my Subject Research blog post. The subject that I researched was “discovery in science fiction” and the piece of media that I chose to research in this blog is the first episode of the TV […]
Theory and Research: Subject Research.
Introduction The main subject of the story of my film is about exploring and confronting things that have never been seen before – the ‘unknown’. I chose to set my film within the Sci-Fi genre because it is fitting for presenting exploration and discovery of the unknown as many pieces of Sci-Fi media already do […]
Theory and Research: Production Formats.
Introduction The production format of a piece of media relates to how it is presented to an audience – a story could be presented in the form of a 2D animation, a 3D animation, a traditional short film, a comic book, a music video or any similar method of presenting a visual piece of media […]
Theory and Research: Client Research – Passion Pictures.
Profile Passion pictures is the ‘client’ for this brief. They are a UK-based animation and film production company established in 1987, and have branches in London, Paris, New York, Toronto and Melbourne. They mainly produce advertisements for companies for TV and online, as well as animated short films which are created by a variety of […]
Arnold Turntable – Creating a Turntable in Maya
Introduction In today’s lesson I will be creating a turntable to showcase my camera 3D model in Maya. Ambient Occlusion Render An ambient occlusion render can be used to show how 3D models look under lighting and shadow. They are a simple way of showcasing a model to an employer/university in a portfolio without the […]
Liquid Motion Graphics
Introduction In this lesson, I will be using the turbulent displacement effect to create smooth liquid motion. Motion Graphics Recap Motion Graphic are graphics that move. 2D and 3D animations are used to create shapes which move. Examples of this can be title sequences, YouTube intros, TV idents, educational videos etc. Centering Text Select text […]