Introduction This blog post documents my process in learning how to create auto landscape materials in Unreal Engine 5. These are materials that can be used to create landscapes in the software automatically, rather than meticulously crafting every detail of the landscape by hand, which takes a long time. Drawing a Node Tree In this […]
Category: B2 Theory & Research
Unreal Engine Height Maps
Introduction This lesson was about creating landscapes using height maps in unreal engine. a height map in unreal engine uses greyscale images to assign a height value to black or white. This means that you can use a height map to create real world terrain in unreal engine by using a black and white image […]
Pre-Vis Theory Recap
Introduction The deadline for pre-production work is the 9th of December. This means that I am working on pre-production work as of writing this blog post. Here is a recap of some important elements of pre-production and more specifically pre-vis. Previs Previsualisation or previs is the process of visualising scenes from a film before principal […]
Theory and Research: Case Study Research
Introduction As part of my research, I analysed a piece of media relating to the subject which I researched in my Subject Research blog post. The subject that I researched was “discovery in science fiction” and the piece of media that I chose to research in this blog is the first episode of the TV […]
Theory and Research: Subject Research.
Introduction The main subject of the story of my film is about exploring and confronting things that have never been seen before – the ‘unknown’. I chose to set my film within the Sci-Fi genre because it is fitting for presenting exploration and discovery of the unknown as many pieces of Sci-Fi media already do […]
Theory and Research: Production Formats.
Introduction The production format of a piece of media relates to how it is presented to an audience – a story could be presented in the form of a 2D animation, a 3D animation, a traditional short film, a comic book, a music video or any similar method of presenting a visual piece of media […]
Theory and Research: Client Research – Passion Pictures.
Profile Passion pictures is the ‘client’ for this brief. They are a UK-based animation and film production company established in 1987, and have branches in London, Paris, New York, Toronto and Melbourne. They mainly produce advertisements for companies for TV and online, as well as animated short films which are created by a variety of […]
MIGRAINE Recap
Introduction MIGRAINE is an acronym for Media Language, Ideology, Genre, Representation, Audience, Institution, Narrative and Economical. These are they key media concepts behind a piece of media. The MIGRAINE acronym is related to context – this is the social, political and economic circumstances behind a film and its themes, plot and characters. Social Context This […]
Theory and Research – Things to include for the deadline 18/11/22.
Introduction This blog post outlines the things I will need to include in my Theory and Industry blog post that will be marked formatively after the deadline on the 18th of November 2022. Subject Research Research the subject that you are interested in – My subject would be exploration in Science-Fiction. Include further research on […]
Pitching
Introduction In film and TV, a pitch is the presenting of an idea to potential investors/producers. The pitch summarises: The plot of an idea, its themes and story. The main characters. The creator’s intention or vision for the project. The genre of the idea. The target audience for the idea. A treatment is similar to […]