Introduction In today’s lesson I will be creating a turntable to showcase my camera 3D model in Maya. Ambient Occlusion Render An ambient occlusion render can be used to show how 3D models look under lighting and shadow. They are a simple way of showcasing a model to an employer/university in a portfolio without the […]
Category: B2 Skills & Production
Liquid Motion Graphics
Introduction In this lesson, I will be using the turbulent displacement effect to create smooth liquid motion. Motion Graphics Recap Motion Graphic are graphics that move. 2D and 3D animations are used to create shapes which move. Examples of this can be title sequences, YouTube intros, TV idents, educational videos etc. Centering Text Select text […]
3D Motion Paths – Maya
Introduction This lesson focuses on animating along paths in Maya, and how that can be applied to my own work. The starter task was to animate a camera to create a simple sequence of a panning shot. Here is my video. I made it by creating a polyplane and extruding some towers out of it, […]
Turntable Model Homework Task
What Went Well? I think that I was able to replicate the camera that I chose to model quite well, and the task gave me a chance to practise a lot of 3D modelling. What did I struggle with? I didn’t quite get all of the details of the camera into the model: the viewfinder […]
Motion Graphics: Typography
Introduction In this lesson, I created a motion graphics animation in After Effects using typography and keyframes. Motion Graphics Motion graphics are animations that are applied to text, images or any visual graphics. They are used in title sequences, advertisements and idents on TV. Motion graphics is a clear example of pose-to-pose animation, where computer […]
Animating in Photoshop Using a Video
Introduction Using a Video to Animate in Photoshop
Lighting in Maya
Introduction The aim of this lesson was to create a 3D scene in maya using lighting. Light Lighting a scene in 3D is important to create atmospheric or appealing visuals that tell a story. Lighting can serve two main functions: Technical – replicating real world lighting conditions: e.g. by using real world lights or creating […]
2D Animation – Character Model Sheet
Introduction Last week, we looked at breakdown frames in linear animation and ‘proper’ animation. Now that I have looked at some of the basic skills, I am going to create an animation using a character that I design. Character Sheets Character model sheets are used as a standardised design for a character, and act as […]
3D Modelling – Turntable Challenge
Introduction This session the class was tasked with modelling a 3D hard surface object. Once the model is finished, we are going to animate the model rotating on a turntable, with a wireframe shader that changes to an ambient occlusion render. My Model The object that I have chosen to model is a Pentax K1000 […]
Look Development – Wood
Introduction In today’s session, the class followed the tutor’s tutorial to create and develop materials for a wood object in Maya. To recap, Look Development is the process of developing a 3D model using reference, textures and shaders to create a final model that is accurate to real life and well-considered. Here is a metronome […]