Unreal Engine Height Maps

Introduction This lesson was about creating landscapes using height maps in unreal engine. a height map in unreal engine uses greyscale images to assign a height value to black or white. This means that you can use a height map to create real world terrain in unreal engine by using a black and white image […]

Rotoscoping in After Effects

rotoscoping/rotoscope/roto is the process of tracing objects in a section of footage in order to remove or edit them from the video in some way. It can be used for isolating objects in the foreground of a shot from the background of the shot, or other similar editing techniques involving depth of field and layers. […]

Maya Animation – 3D Character Rigs

Introduction In this lesson, I animated a character rig of the Luxo Jr character from Pixar studios’ famous title animation. In the past few lessons, I learned about animating along a curved path, animating a helicopter rig and using set driven keys to animate. Luxo Jr. The next task was to research Luxo Jr, the […]

Maya Animation – Set Driven Keys

Introduction This lesson was about exploring set driven keys in Maya. A set driven key is used to link objects in maya, so that one objects attributes are influenced by another object’s attributes. They are used within the Set Driven Key window. Research Task The next task was to research set driven keys. Here is […]

Animation – Animated Portraits.

Introduction This was the starter task – to draw a self-portrait with one line. Animated Portraits The next task was to animate a portrait. It could a portrait of yourself, or a famous person and it would be animated in photoshop, animate or after effects. I wasn’t able to render the video before the end […]

Introduction to Rigs in 3D

Introduction In today’s lesson I practised animation using a model of a helicopter, using motion paths and rigs. A rig is like the ‘skeleton’ of an object that will be animated – like the wire armature inside of a puppet. It allows the model to be articulated. A character rig consists of a skeleton and […]

Grandfather Clock Challenge 2

Introduction This session was dedicated to finishing the Piano & Clock challenge which was started a few weeks ago. At the end of the previous session, I was beginning to apply textures to my grandfather clock model after completing it. In today’s session, I couldn’t find my Maya project file from the end of the […]