My Next Steps Presentation

Introduction This blog post includes the slideshow I made for the Next Steps Presentation as part of the B1 Brief. https://docs.google.com/presentation/d/1Tq5vjHsY1TpSfK66SXEbiaETt0E_lBC6o9OVSVhkFQo/edit?usp=sharing Reflection Over all, I think my presentation went okay. I think I could have spoken a bit louder and slower, but all the information included in the presentation was accurate and thorough. I received […]

Production Post Mortem

Introduction This blog post is the Post Mortem analysis for the work I have completed producing my 2D animated short for the B2 Creative Media Project brief. What Went Well? One thing that went well about my project is that I believe I have achieved one of the targets I set for myself earlier in […]

Reflective Writing

Introduction Reflective writing is written work that reflects on practical projects. This might be in the context of college, university or apprenticeship work, when learning a practical skill such as animation or using computer software. Reflective writing is important to utilise in written work. It creates a record of the development of your practical skills, […]

Production Management (Schedule)

Introduction This blog post is dedicated to the Production Management category of the B2 Creative Project brief. The Production Management category includes a SWOT analysis section and a Scheduling section. SWOT Analysis SWOT stands for Strengths, Weaknesses, Opportunities and Threats and is used to help manage a person or company’s projects and targets. For this […]

Photogrammetry 3 – Reconstruction

Introduction Last week, we looked at capturing 2d image data for photogrammetry. We took lots of photos of objects, and in this week’s lesson, we worked to produce some 3D graphics from the 2D images. This process of creating 3D models from image data is carried out mostly by software like Reality Capture, which is […]

Photogrammetry 2 – Capturing

Introduction This lesson was about the capturing phase of photogrammetry. To recap, photogrammetry is the process of creating a 3D model from a set of 2d image data. The technique is used to create 3D environments as well as hero assets and reference material for VFX productions, video games and other 3D animated media. Capturing […]

Photogrammetry

Introduction The aims of this lesson are to research and explore photogrammetry uses and techniques. Photogrammetry is the process of creating 3D model data from a set of overlapping 2D images (known as a data set). This technique is used in VFX and video games – The 2020 game Microsoft Flight Simulator does this to […]

Piano & Clock Challenge

Introduction In this lesson, we were tasked with creating reference for a 3D model of either a Grandfather Clock or a Grand Piano. We were also going to begin modelling the object in this lesson. I chose to model a grandfather clock. Reference Images Here are a few reference images I compiled.

Look Development – Matching Camera Perspective

Introduction The aim of today’s lesson was to create a 3D model and match it to a background, keeping with the perspective and lighting of the background. This will create a final image which looks as though the 3D model is embedded as part of the scene. Camera Mapping Camera mapping is a skill that […]