This blog post is about how my work on my project for the B2 Creative Project is going. So far, at the end of January, I am a few weeks into term 2 and have been working on the production of my project. By the end of the first term, I had done all of […]
Month: January 2023
Quad Draw Tool – Maya
Introduction In this lesson, we will be creating a mesh using the quad draw tool that conforms and has clean and evenly spaced topology. What Does the Quad Draw Tool do? The Quad Draw tool is used for manually creating low poly meshes that are easy to deform and and cut out from the rest […]
Auto Landscape Materials – Unreal Engine
Introduction This blog post documents my process in learning how to create auto landscape materials in Unreal Engine 5. These are materials that can be used to create landscapes in the software automatically, rather than meticulously crafting every detail of the landscape by hand, which takes a long time. Drawing a Node Tree In this […]
Ncloth Shatter – Maya
Introduction This lesson was an introduction to creating shatter simulations using ncloth in Maya. Shatter simulations are computer simulations of things that shatter – such as glass, brittle plastic, buildings being demolished or other such materials. Creating a first shatter simulation task The first task of the lesson was to follow the tutor’s instruction to […]
Thumbnailing
Thumbnailing is the technique in concept design of drawing images quickly to present a range of designs or ideas – it is used for character designs and concept art, where the artist can sketch out several designs quickly to express several ideas. A thumbnail sketch may be further developed into a piece of concept art […]
Substance Painter
Introduction This lesson was an introduction to the software Adobe Substance 3D Painter. It started being developed by Allegorithmic and was then recently bought by Adobe. Substance Painter allows the user to paint 3D textures, shaders and effects onto 3D models, like painting in photoshop except onto a 3D model. Models can be imported from […]
Digital Matte Painting (DMP)
Introduction This lesson focuses on using matte painting to create a composition in after effects. Matte painting in VFX is the technique of creating a photorealistic image of an environment that wouldn’t have been possible to capture otherwise. These fictional environments are created using a mixture of photo editing and digital painting techniques. Elements of […]
Unreal Engine Height Maps
Introduction This lesson was about creating landscapes using height maps in unreal engine. a height map in unreal engine uses greyscale images to assign a height value to black or white. This means that you can use a height map to create real world terrain in unreal engine by using a black and white image […]
Rotoscoping in After Effects
rotoscoping/rotoscope/roto is the process of tracing objects in a section of footage in order to remove or edit them from the video in some way. It can be used for isolating objects in the foreground of a shot from the background of the shot, or other similar editing techniques involving depth of field and layers. […]
Pre-production – Formative feedback from the teachers.
Generating ideas & Synopsis – Your generating ideas section is excellent and shows you have a thorough knowledge of how to generate ideas and how to combine them to make them into a narrative. It was good to see you had thought of a few different ideas and had reviewed them to see if they […]