Concept Design

Introduction This blog post is the concept design for the animation that I am creating for the B2 Creative Project brief, focusing on the concept art, sketches and storyboards I have created for this project. Sketches This section is for the initial sketches I created to visualise my story ideas, as well as more refined […]

Photogrammetry 3 – Reconstruction

Introduction Last week, we looked at capturing 2d image data for photogrammetry. We took lots of photos of objects, and in this week’s lesson, we worked to produce some 3D graphics from the 2D images. This process of creating 3D models from image data is carried out mostly by software like Reality Capture, which is […]

Target Audience Profile

Introduction This blog post is the profile of the target audience of my animation that I am creating for the Creative Project brief. Target Audience The target audience that I aim to reach is young people, between ages 12 and 21, or more generallyanyone who is interested in Science Fiction or Animation. I think that […]

Photogrammetry 2 – Capturing

Introduction This lesson was about the capturing phase of photogrammetry. To recap, photogrammetry is the process of creating a 3D model from a set of 2d image data. The technique is used to create 3D environments as well as hero assets and reference material for VFX productions, video games and other 3D animated media. Capturing […]

Maya Animation – Set Driven Keys

Introduction This lesson was about exploring set driven keys in Maya. A set driven key is used to link objects in maya, so that one objects attributes are influenced by another object’s attributes. They are used within the Set Driven Key window. Research Task The next task was to research set driven keys. Here is […]