Arnold Turntable – Creating a Turntable in Maya

Introduction In today’s lesson I will be creating a turntable to showcase my camera 3D model in Maya. Ambient Occlusion Render An ambient occlusion render can be used to show how 3D models look under lighting and shadow. They are a simple way of showcasing a model to an employer/university in a portfolio without the […]

Liquid Motion Graphics

Introduction In this lesson, I will be using the turbulent displacement effect to create smooth liquid motion. Motion Graphics Recap Motion Graphic are graphics that move. 2D and 3D animations are used to create shapes which move. Examples of this can be title sequences, YouTube intros, TV idents, educational videos etc. Centering Text Select text […]

3D Motion Paths – Maya

Introduction This lesson focuses on animating along paths in Maya, and how that can be applied to my own work. The starter task was to animate a camera to create a simple sequence of a panning shot. Here is my video. I made it by creating a polyplane and extruding some towers out of it, […]

MIGRAINE Recap

Introduction MIGRAINE is an acronym for Media Language, Ideology, Genre, Representation, Audience, Institution, Narrative and Economical. These are they key media concepts behind a piece of media. The MIGRAINE acronym is related to context – this is the social, political and economic circumstances behind a film and its themes, plot and characters. Social Context This […]

Motion Graphics: Typography

Introduction In this lesson, I created a motion graphics animation in After Effects using typography and keyframes. Motion Graphics Motion graphics are animations that are applied to text, images or any visual graphics. They are used in title sequences, advertisements and idents on TV. Motion graphics is a clear example of pose-to-pose animation, where computer […]

Piano & Clock Challenge

Introduction In this lesson, we were tasked with creating reference for a 3D model of either a Grandfather Clock or a Grand Piano. We were also going to begin modelling the object in this lesson. I chose to model a grandfather clock. Reference Images Here are a few reference images I compiled.