Photogrammetry

Introduction The aims of this lesson are to research and explore photogrammetry uses and techniques. Photogrammetry is the process of creating 3D model data from a set of overlapping 2D images (known as a data set). This technique is used in VFX and video games – The 2020 game Microsoft Flight Simulator does this to […]

Animation – Animated Portraits.

Introduction This was the starter task – to draw a self-portrait with one line. Animated Portraits The next task was to animate a portrait. It could a portrait of yourself, or a famous person and it would be animated in photoshop, animate or after effects. I wasn’t able to render the video before the end […]

Introduction to Rigs in 3D

Introduction In today’s lesson I practised animation using a model of a helicopter, using motion paths and rigs. A rig is like the ‘skeleton’ of an object that will be animated – like the wire armature inside of a puppet. It allows the model to be articulated. A character rig consists of a skeleton and […]

Pre-Vis Theory Recap

Introduction The deadline for pre-production work is the 9th of December. This means that I am working on pre-production work as of writing this blog post. Here is a recap of some important elements of pre-production and more specifically pre-vis. Previs Previsualisation or previs is the process of visualising scenes from a film before principal […]

Grandfather Clock Challenge 2

Introduction This session was dedicated to finishing the Piano & Clock challenge which was started a few weeks ago. At the end of the previous session, I was beginning to apply textures to my grandfather clock model after completing it. In today’s session, I couldn’t find my Maya project file from the end of the […]

Theory and Research: Subject Research.

Introduction The main subject of the story of my film is about exploring and confronting things that have never been seen before – the ‘unknown’. I chose to set my film within the Sci-Fi genre because it is fitting for presenting exploration and discovery of the unknown as many pieces of Sci-Fi media already do […]