Introduction The aims of this lesson are to research and explore photogrammetry uses and techniques. Photogrammetry is the process of creating 3D model data from a set of overlapping 2D images (known as a data set). This technique is used in VFX and video games – The 2020 game Microsoft Flight Simulator does this to […]
Month: November 2022
Animation – Animated Portraits.
Introduction This was the starter task – to draw a self-portrait with one line. Animated Portraits The next task was to animate a portrait. It could a portrait of yourself, or a famous person and it would be animated in photoshop, animate or after effects. I wasn’t able to render the video before the end […]
Introduction to Rigs in 3D
Introduction In today’s lesson I practised animation using a model of a helicopter, using motion paths and rigs. A rig is like the ‘skeleton’ of an object that will be animated – like the wire armature inside of a puppet. It allows the model to be articulated. A character rig consists of a skeleton and […]
Pre-Vis Theory Recap
Introduction The deadline for pre-production work is the 9th of December. This means that I am working on pre-production work as of writing this blog post. Here is a recap of some important elements of pre-production and more specifically pre-vis. Previs Previsualisation or previs is the process of visualising scenes from a film before principal […]
Grandfather Clock Challenge 2
Introduction This session was dedicated to finishing the Piano & Clock challenge which was started a few weeks ago. At the end of the previous session, I was beginning to apply textures to my grandfather clock model after completing it. In today’s session, I couldn’t find my Maya project file from the end of the […]
Theory and Research: Case Study Research
Introduction As part of my research, I analysed a piece of media relating to the subject which I researched in my Subject Research blog post. The subject that I researched was “discovery in science fiction” and the piece of media that I chose to research in this blog is the first episode of the TV […]
Theory and Research: Subject Research.
Introduction The main subject of the story of my film is about exploring and confronting things that have never been seen before – the ‘unknown’. I chose to set my film within the Sci-Fi genre because it is fitting for presenting exploration and discovery of the unknown as many pieces of Sci-Fi media already do […]
Theory and Research: Production Formats.
Introduction The production format of a piece of media relates to how it is presented to an audience – a story could be presented in the form of a 2D animation, a 3D animation, a traditional short film, a comic book, a music video or any similar method of presenting a visual piece of media […]
Targets – Character, Qualification and Career.
Introduction This blog post is for my targets going forward for this year. Character I would like to get to know some of my classmates a little better and sowill make an effort to talk to them a bit more. 12.12.2022 Qualification I would like to get a merit this year and so I will […]
Theory and Research: Client Research – Passion Pictures.
Profile Passion pictures is the ‘client’ for this brief. They are a UK-based animation and film production company established in 1987, and have branches in London, Paris, New York, Toronto and Melbourne. They mainly produce advertisements for companies for TV and online, as well as animated short films which are created by a variety of […]