Look Development – Matching Camera Perspective

Introduction

The aim of today’s lesson was to create a 3D model and match it to a background, keeping with the perspective and lighting of the background. This will create a final image which looks as though the 3D model is embedded as part of the scene.

Camera Mapping

Camera mapping is a skill that expands upon matching camera perspectives. It is where an image is applied to a 3d model and so it can be used as a 3D environment to create a scene. Here are some examples:

Practising matching camera perspective

Next, I followed the tutor’s instruction to create a render of my own matching the perspective of a 3D camera in maya to the perspective of a photograph

To do this, I created a new camera in maya and imported an image plane of the image that I wanted to recreate the perspective of. This is that image:

I then positioned the grid in maya to line up with the bricks on the floor of the photo, in camera view.

Next, I needed a model to showcase the perspective of this image, and so I quickly modeled a glass and added an AiStandardSurface shader and changed the Specular, Base and Transmission attributes to create a glass-style effect.

I then added in this HDRI image of the same location shown in the photo. This was to light my scene according to how it actually looked in the place the photo was taken.

Here is the final render:

Leave a Reply

Your email address will not be published. Required fields are marked *