Introduction Using a Video to Animate in Photoshop
Month: October 2022
Pitching
Introduction In film and TV, a pitch is the presenting of an idea to potential investors/producers. The pitch summarises: The plot of an idea, its themes and story. The main characters. The creator’s intention or vision for the project. The genre of the idea. The target audience for the idea. A treatment is similar to […]
Lighting in Maya
Introduction The aim of this lesson was to create a 3D scene in maya using lighting. Light Lighting a scene in 3D is important to create atmospheric or appealing visuals that tell a story. Lighting can serve two main functions: Technical – replicating real world lighting conditions: e.g. by using real world lights or creating […]
Creative Project Proposal
This blog post is my project proposal for the B2 FMP brief.
Creating Animation Reference in After Effects
Introduction In this lesson I learned about creating an animation reference in After Effects and using it to create a looping animation. Last lesson was about character model sheets – these are reference drawings of a character on one sheet which are used in animation to keep the character looking consistent between each frame or […]
Unreal Engine 5 – Materials
Introduction This lesson was about creating materials in Unreal Engine 5 using a node-tree. Materials in Unreal are the equivalent of shaders in Maya. Creating a basic material To start, I added a basic prop to the scene that I could apply my materials to. I opened the content browser, navigated to the ‘startercontent’ folder, […]
Look Development – Matching Camera Perspective
Introduction The aim of today’s lesson was to create a 3D model and match it to a background, keeping with the perspective and lighting of the background. This will create a final image which looks as though the 3D model is embedded as part of the scene. Camera Mapping Camera mapping is a skill that […]
2D Animation – Character Model Sheet
Introduction Last week, we looked at breakdown frames in linear animation and ‘proper’ animation. Now that I have looked at some of the basic skills, I am going to create an animation using a character that I design. Character Sheets Character model sheets are used as a standardised design for a character, and act as […]
3D Modelling – Turntable Challenge
Introduction This session the class was tasked with modelling a 3D hard surface object. Once the model is finished, we are going to animate the model rotating on a turntable, with a wireframe shader that changes to an ambient occlusion render. My Model The object that I have chosen to model is a Pentax K1000 […]
Concept Art and Storyboards
Introduction Concept art is a piece of artwork that shows ideas for a creative production in an initial form that helps the creator to generate ideas and expand upon those ideas for their project. These initial ideas could be concepts for characters, locations or objects. Concept art presents an idea in a way that fits […]